In "Ruined by Design," Mike Monteiro exposes the dark side of design and technology, urging designers to take responsibility for the consequences of their work. He argues that design is not just about aesthetics; it shapes society and can lead to harm if wielded irresponsibly. Through compelling anecdotes and critical insights, Monteiro challenges readers to reassess their values and the ethics of their design choices. He presents a call to action for designers to advocate for change and create a more just and equitable digital world. Will you be a part of the solution, or will you contribute to the ruin?
By Mike Monteiro
Published: 2019
"Design is not just what it looks like and feels like. Design is how it works, and how it shapes the world around us."
The world is working exactly as designed. The combustion engine which is destroying our planet's atmosphere and rapidly making it inhospitable is working exactly as we designed it. Guns, which lead to so much death, work exactly as they're designed to work. And every time we "improve" their design, they get better at killing. Facebook's privacy settings, which have outed gay teens to their conservative parents, are working exactly as designed. Their "real names" initiative, which makes it easier for stalkers to re-find their victims, is working exactly as designed. Twitter's toxicity and lack of civil discourse is working exactly as it's designed to work.The world is working exactly as designed. And it's not working very well. Which means we need to do a better job of designing it. Design is a craft with an amazing amount of power. The power to choose. The power to influence. As designers, we need to see ourselves as gatekeepers of what we are bringing into the world, and what we choose not to bring into the world. Design is a craft with responsibility. The responsibility to help create a better world for all. Design is also a craft with a lot of blood on its hands. Every cigarette ad is on us. Every gun is on us. Every ballot that a voter cannot understand is on us. Every time social network's interface allows a stalker to find their victim, that's on us. The monsters we unleash into the world will carry your name. This book will make you see that design is a political act. What we choose to design is a political act. Who we choose to work for is a political act. Who we choose to work with is a political act. And, most importantly, the people we've excluded from these decisions is the biggest (and stupidest) political act we've made as a society.If you're a designer, this book might make you angry. It should make you angry. But it will also give you the tools you need to make better decisions. You will learn how to evaluate the potential benefits and harm of what you're working on. You'll learn how to present your concerns. You'll learn the importance of building and working with diverse teams who can approach problems from multiple points-of-view. You'll learn how to make a case using data and good storytelling. You'll learn to say NO in a way that'll make people listen. But mostly, this book will fill you with the confidence to do the job the way you always wanted to be able to do it. This book will help you understand your responsibilities.
Mike Monteiro is a renowned designer and author known for his incisive insights into the intersection of design, technology, and ethics. He is the co-founder of Mule Design Studio and has garnered a reputation for his approachable and thought-provoking writing style. Monteiro is the author of several notable works, including 'Design Is a Job' and 'You’re My Favorite Client', where he offers practical advice for designers while advocating for integrity in the industry. His work encourages designers to take responsibility for their creations and to engage thoughtfully with their audiences.
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In 'Addiction by Design', Natasha Dow Schüll explores the fascinating intersection of technology, gambling, and human psychology. She reveals how modern gaming machines are meticulously engineered to foster addictive behaviors, drawing players into a relentless cycle of engagement. Through immersive narratives and compelling case studies, Schüll raises critical questions about free will and the seductive nature of design in our digital age. This thought-provoking investigation challenges readers to consider the impact of technology on their lives and society at large. Dive into this eye-opening journey to understand the dark artistry behind the designs that capture us.
In 'Don't Make Me Think, Revisited', Steve Krug presents a timeless guide to web usability, challenging the notion that users read websites thoroughly. With humor and clarity, he emphasizes the importance of intuitive design, advocating that simplicity trumps complexity. Krug's insights encourage designers to prioritize user experience, making navigation as effortless as possible. Through practical examples and actionable advice, he unveils common pitfalls to avoid. This essential read will transform the way you think about designing websites and engaging users—are you ready to rethink your approach?
In "What Technology Wants," Kevin Kelly delves into the deep interplay between humanity and technology, suggesting that technology is an extension of life itself. He argues that just like biological evolution, technology has its own agenda and desires, shaping our future in profound ways. Through a blend of philosophical insights and real-world examples, Kelly reveals how technological advancements reflect our aspirations and fears. As he explores the notion of 'the technium'—a vast, interconnected web of technology—readers are invited to reconsider their relationship with the tools they create. This thought-provoking journey challenges us to embrace technology as a living entity that influences and drives our evolution.
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In 'Gamification by Design', the authors explore the art and science of integrating game mechanics into non-game contexts to enhance user engagement and motivation. They uncover the psychology behind what makes games addictive and how these principles can be applied to real-world scenarios. Through practical case studies and actionable frameworks, the book reveals how gamification can be a catalyst for innovation and user loyalty. Are you ready to unlock the secrets of game mechanics and transform your projects? Dive into this insightful read to discover how to design experiences that captivate and retain users!
In 'Alone Against the North', adventurer Adam Shoalts ventures into the unforgiving Canadian wilderness, driven by a desire for exploration and solitude. Facing treacherous terrain, unpredictable weather, and the lurking danger of wildlife, he embarks on a quest that tests both his physical limits and mental resilience. With each step deeper into the wild, Shoalts uncovers the harsh beauty of nature but also confronts the shadows of isolation. This gripping narrative paints a vivid picture of humanity's struggle against nature's vastness, stirring deep reflections on adventure, survival, and self-discovery. Will he prevail in his quest, or will the North claim another solitary soul?
In 'Accessibility for Everyone', Laura Kalbag reveals the fundamental importance of inclusivity in design and technology. With practical tips and real-world examples, she empowers readers to embrace accessibility as a shared responsibility. Kalbag challenges common misconceptions, urging designers to consider the diverse needs of all users. This book is not just a guide; it's a call to action for creating a truly inclusive digital world. Discover how small changes can make a monumental impact on the lives of millions.
In 'Design for Real Life', Eric A. Meyer and Sara Wachter-Boettcher challenge the traditional notions of design by highlighting how digital products impact users' lives beyond the screen. They delve into the complexities of real-world scenarios, emphasizing the importance of empathy and inclusivity in design processes. Through compelling case studies and practical advice, the authors reveal a transformative approach that prioritizes human experiences. This book invites designers to anticipate the unexpected challenges that users might face. Can design truly support and uplift those navigating tough situations in life?
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“Design is not just what it looks like and feels like. Design is how it works, and how it shapes the world around us.”
Ruined by Design
By Mike Monteiro
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